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I picked up a Tomy Pyuta mkII on Mercari recently. This is a follow-up to the original Pyuta, similar to how the Commodore 64C followed the Commodore 64. Except while the Commodore 64C was a cost-saving implementation of the Commodore 64, this one looked like it provided a minor upgrade. From the outside, at a glance, it looks like they just swapped out the keyboard, offering a short-travel plastic keyboard, which was much more usable than the rubber chiclet keyboard that the original sported. 続き⇒ | |
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I am not big on cockpit-view flight games of any kind, but this game has a very pleasant aesthetic and I enjoyed it a bit just to see how the scenes changed throughout the game. As expected, it’s a bit sluggish as it’s trying to render even these simple graphics, it is how I remember every flight sim of the day. But it has a certain charm. Not a bad way to have spent thirty minutes. Don’t think I’ll be rushing back to it, but I won’t say I’ll never try it again. 続き⇒ | |
If it seems I’m on a Pasopia7 kick recently, you’re right! It’s one of my recent favorites. I asked one of my friends who has a large collection, including many Pasopia7 games, if he had the manuals, and somewhat surprisingly to me, he didn’t. And then a few days later, this showed up on Mercari: 続き⇒ | |
Sharp X1 music tools. It includes a tone creator, music composer, music player with a visualization, and a program to link your creations into, if I recall correctly, your programs. It is one of few programs that was made available on 5.25″ HD floppy disks for the system, most used 5.25″ DD disks because it was the lowest common denominator in the X1 series. It also ran at 640×400, which was not so unusual because there were two generations of their systems that could use this higher resolution. 続き⇒ |
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