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Japanese Vintage Computer Collection


Well, it was bound to happen sooner or later; if a Japanese company made an 8-bit computer, I'm more than likely going to want to try it out. This time, I came across the Mitsubishi Multi8. It was far from a success, after the release of this, Mitsubishi chased the MSX market instead of continuing with their own unique 8-bit offerings. There was also a namesake successor, the Multi16, I don't know much about that one but it apparently wasn't compatible with the Multi8. 続き⇒
I recently saw a commercially released JR-100 game for the first time ever. I don't think the system was a smashing success by any means, but whereas I'd seen... who knows, 30 or 40 titles for the JR-200, which also wasn't resoundingly successful, the total of JR-100 games I've seen is now at a whopping 1. 続き⇒
I finally got around to firing up my X1’s included “Graphics Tool”, part of the included “Z’s Staff-Z” software bundle that came with my system. I am no artist by any stretch and I figured loading up and attempting to use an 8-bit paint program would be an excruciating exercise. But I wanted to explore more about my Sharp X1 Turbo Z. There were definitely moments of frustration, but it was also a great experience. 続き⇒
Toshiba’s Pasopia7 displays over digital RGB, as was typical for Japanese machines of that era. Most of them were limited to 8 colors. The PC-6001mkII and its later siblings boasted 15 colors with the right monitor. But the Pasopia7 claimed 27 colors on *any* (digital RGB) monitor. You won’t see all 27 on the screen at the same time, but they’re in there across the array of images below if you care to count them. 続き⇒
I’m not much of a shmup (shoot ’em up, a term I wouldn’t have known if not for my friend Chris, the shmup master) kind of guy, but starting with this game, the X68000 is starting to change my mind. When the title screen loaded, it was already a bit breathtaking, with its crisp display and vibrant colors. 続き⇒
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