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There are many things that can be done on the Sharp X1 Turbo Z, and one of those things is running CP/M and compiling C programs for it. I picked up a legit copy of CP/M designated as being for the X1 Turbo series, and Lifeboat's C programming language for use on CP/M (I believe the C compiler would work on non-Turbo versions of CP/M). Both came in original boxes, and the C compiler came with the manual as well. 続き⇒ |
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I recently purchased the game Tonky as part of a lot deal of X1 D games (about half were 3" floppy disks and the other half tapes). This is the most intriguing game to me, and it doesn't disappoint. This article is more about the physical aspect of the game. I have more detailed information about gameplay in the Tonky game introduction page. 続き⇒ |
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Just before the end of the year, I grabbed this lot of boxed PC-6001 items. There was considerably more than this, but I wanted to focus on the matching boxed system and peripherals. The system box was in pretty decent shape, but NEC was wont to use cheap cardstock boxes for the peripherals, so the end result is they don't look amazing after 40 years. 続き⇒ |
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The MS-G5 might well be the rarest system I own. It's remarkable for a number of things. First, it's a rebranded Toshiba Pasopia 1600, itself not a tremendously successful system, although it did have a foot in the business market. Also, it was among the first machines on the Japanese market to have an architecture similar to IBM PC and compatibles. Indeed, it can load and process MS-DOS executables, but due to not having the same memory mapping for CGA or EGA, game titles are basically out. 続き⇒ |
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