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There are many things that can be done on the Sharp X1 Turbo Z, and one of those things is running CP/M and compiling C programs for it. I picked up a legit copy of CP/M designated as being for the X1 Turbo series, and Lifeboat's C programming language for use on CP/M (I believe the C compiler would work on non-Turbo versions of CP/M). Both came in original boxes, and the C compiler came with the manual as well. 続き⇒ |
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This final branch of the demo disk is probably the most interesting to me. I love games, but I’m also really interested in 8-bit productivity applications. This highlights some of the productivity apps available for this system. 続き⇒ |
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Toshiba was not one of the top players in the Japanese computer industry in the 80s. They started with the Pasopia, and later they introduced their second-generation 8-bit machine, the Pasopia7, neither gaining widespread adoption. They continued with their 16-bit offering – the J-3100 – but that was tightly connected to the contemporary IBM PC architecture, and while it had its own modest software library, it can, in fact, boot a Windows 98 boot disk and launch DOS software. 続き⇒ |
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Some games that run at 15kHz (Syvalion is the only one that comes to mind right now; most 15kHz games didn’t have this problem) were too wide on my monitor. The edges of the game were not visible. I thought I would just adjust the horizontal size, but of the kajillion buttons under the front panel, not one of them adjusts horizontal size. So I took it apart (something I loathe doing with CRTs because of the risk of death if you’re not careful, and frankly I’m not always careful, although I suspect I’m more careful than usual with an open CRT) and looked for the horizontal size pot on the inside. 続き⇒ |
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