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There are many things that can be done on the Sharp X1 Turbo Z, and one of those things is running CP/M and compiling C programs for it. I picked up a legit copy of CP/M designated as being for the X1 Turbo series, and Lifeboat's C programming language for use on CP/M (I believe the C compiler would work on non-Turbo versions of CP/M). Both came in original boxes, and the C compiler came with the manual as well. 続き⇒ |
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So I'll start by saying, this is a pretty interesting system! I don't think it's an excellent system, but it separates itself from being either a standard computer or a console pretty well. It is designed by a company with "real" computer roots - SORD - and is in fact an identical clone of the SORD M5, so the end result is, despite being essentially a toy, it has a much less cheap feel to it than its peers: the Sega SC-3000 and Tomy Pyuta. 続き⇒ |
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I had a temporary visitor, an SMC-777C with original box and a handful of original disks. The disks included were the default system disks and a couple of games: SMC Super Golf and Salad no Kuni no Tomato Hime (Princess Tomato of the Salad Kingdom). The box for this system isn’t all that common so I decided to make a post for posterity’s sake. 続き⇒ |
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I finally got around to firing up my X1’s included “Graphics Tool”, part of the included “Z’s Staff-Z” software bundle that came with my system. I am no artist by any stretch and I figured loading up and attempting to use an 8-bit paint program would be an excruciating exercise. But I wanted to explore more about my Sharp X1 Turbo Z. There were definitely moments of frustration, but it was also a great experience. 続き⇒ |
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