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There are many things that can be done on the Sharp X1 Turbo Z, and one of those things is running CP/M and compiling C programs for it. I picked up a legit copy of CP/M designated as being for the X1 Turbo series, and Lifeboat's C programming language for use on CP/M (I believe the C compiler would work on non-Turbo versions of CP/M). Both came in original boxes, and the C compiler came with the manual as well. 続き⇒ |
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There were three software packages in the Joy Joy Pack series. For a brief period, I had all three. They're a neat-looking collection. 続き⇒ |
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Some games that run at 15kHz (Syvalion is the only one that comes to mind right now; most 15kHz games didn’t have this problem) were too wide on my monitor. The edges of the game were not visible. I thought I would just adjust the horizontal size, but of the kajillion buttons under the front panel, not one of them adjusts horizontal size. So I took it apart (something I loathe doing with CRTs because of the risk of death if you’re not careful, and frankly I’m not always careful, although I suspect I’m more careful than usual with an open CRT) and looked for the horizontal size pot on the inside. 続き⇒ |
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So I'll start by saying, this is a pretty interesting system! I don't think it's an excellent system, but it separates itself from being either a standard computer or a console pretty well. It is designed by a company with "real" computer roots - SORD - and is in fact an identical clone of the SORD M5, so the end result is, despite being essentially a toy, it has a much less cheap feel to it than its peers: the Sega SC-3000 and Tomy Pyuta. 続き⇒ |
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