最新の更新 | |
![]() |
There are many things that can be done on the Sharp X1 Turbo Z, and one of those things is running CP/M and compiling C programs for it. I picked up a legit copy of CP/M designated as being for the X1 Turbo series, and Lifeboat's C programming language for use on CP/M (I believe the C compiler would work on non-Turbo versions of CP/M). Both came in original boxes, and the C compiler came with the manual as well. 続き⇒ |
最新のゲーム紹介
| |
ランダム記事 | |
![]() |
Recently, Yahoo Auctions business account yugen2plus has been selling a bunch of purportedly never-opened, never-used PC games for a variety of systems, mostly X1 and PC-8801. A lot of them have been on the pricey side, but some are in the realm of reasonably priced. 続き⇒ |
![]() |
As alluded to in the third article in this series, the machine has a 3-voice FM synthesizer (in addition to a 3-voice PSG synthesizer, for a max of six voices at once). I believe you could squeeze the full functionality of this by simply using the PLAY command in BASIC, but I am sure musicians would generally prefer a music composition software package with a GUI that is more intuitive and visual. Fujitsu’s got you covered! 続き⇒ |
![]() |
Some games that run at 15kHz (Syvalion is the only one that comes to mind right now; most 15kHz games didn’t have this problem) were too wide on my monitor. The edges of the game were not visible. I thought I would just adjust the horizontal size, but of the kajillion buttons under the front panel, not one of them adjusts horizontal size. So I took it apart (something I loathe doing with CRTs because of the risk of death if you’re not careful, and frankly I’m not always careful, although I suspect I’m more careful than usual with an open CRT) and looked for the horizontal size pot on the inside. 続き⇒ |
| メーカー | ゲーム |
履歴 |
| 八 ビ ッ ト hachibitto |