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The MS-G5 might well be the rarest system I own. It's remarkable for a number of things. First, it's a rebranded Toshiba Pasopia 1600, itself not a tremendously successful system, although it did have a foot in the business market. Also, it was among the first machines on the Japanese market to have an architecture similar to IBM PC and compatibles. Indeed, it can load and process MS-DOS executables, but due to not having the same memory mapping for CGA or EGA, game titles are basically out. 続き⇒ |
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This machine is a big beast that has always been hard to ignore. It pops up quite often on Yahoo Auctions and it stands out. It’s got a really unique aesthetic, with its bumpy-textured brown body and yellowish-orangish and white keys. When I first saw it, I thought it was terribly yellowed, but it was at least mostly by design. I grew to like it over time, and I finally got one on a super bargain-priced auction. 続き⇒ |
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This post turned out very differently from my intention. I just wanted to introduce the X68000 hardware that I currently have. But that will happen later. Once I started typing this out, I realized I wanted to find out one thing – the bottom line. So while I don’t usually talk about exact prices on this blog, this is an exception. 続き⇒ |
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Some games that run at 15kHz (Syvalion is the only one that comes to mind right now; most 15kHz games didn’t have this problem) were too wide on my monitor. The edges of the game were not visible. I thought I would just adjust the horizontal size, but of the kajillion buttons under the front panel, not one of them adjusts horizontal size. So I took it apart (something I loathe doing with CRTs because of the risk of death if you’re not careful, and frankly I’m not always careful, although I suspect I’m more careful than usual with an open CRT) and looked for the horizontal size pot on the inside. 続き⇒ |
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