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There are many things that can be done on the Sharp X1 Turbo Z, and one of those things is running CP/M and compiling C programs for it. I picked up a legit copy of CP/M designated as being for the X1 Turbo series, and Lifeboat's C programming language for use on CP/M (I believe the C compiler would work on non-Turbo versions of CP/M). Both came in original boxes, and the C compiler came with the manual as well. 続き⇒ |
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This is another system I had initially decided I didn’t want to get. As I mentioned before, I didn’t want the NEC PC-6001, because I’d tried the PC-6601SR, which was supposedly the top of the top of the PC60/66 group, and I wasn’t especially interested in it (although in retrospect, I could have tried harder). But the quirkiness and frankly the cheapness of the PC-6001 won me over. All of the cost-saving measures they put into the machine made it a unique experience. Despite, or perhaps because of, its ugly green background and peculiarly designed keyboard, I ended up liking it quite a bit. 続き⇒ |
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Some games that run at 15kHz (Syvalion is the only one that comes to mind right now; most 15kHz games didn’t have this problem) were too wide on my monitor. The edges of the game were not visible. I thought I would just adjust the horizontal size, but of the kajillion buttons under the front panel, not one of them adjusts horizontal size. So I took it apart (something I loathe doing with CRTs because of the risk of death if you’re not careful, and frankly I’m not always careful, although I suspect I’m more careful than usual with an open CRT) and looked for the horizontal size pot on the inside. 続き⇒ |
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I recently purchased the game Tonky as part of a lot deal of X1 D games (about half were 3" floppy disks and the other half tapes). This is the most intriguing game to me, and it doesn't disappoint. This article is more about the physical aspect of the game. I have more detailed information about gameplay in the Tonky game introduction page. 続き⇒ |
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