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Japanese Vintage Computer Collection


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There are many things that can be done on the Sharp X1 Turbo Z, and one of those things is running CP/M and compiling C programs for it. I picked up a legit copy of CP/M designated as being for the X1 Turbo series, and Lifeboat's C programming language for use on CP/M (I believe the C compiler would work on non-Turbo versions of CP/M). Both came in original boxes, and the C compiler came with the manual as well. 続き⇒
最新のゲーム紹介

グルグル・X1

ガンマン・X1

モンスターイン・ぴゅう太

Mr.ドゥー・ぴゅう太

デスフォース・FM77AV
ランダム記事
My heart won't listen to my brain's rules, so now I have a PC-8001mkIISR. I had originally decided that I don't need this machine because I have a PC-8001 already. Sure, the mkIISR is fancier and more featureful, but it's bigger and it starts to encroach on some of the PC-8801FH's territory. 続き⇒
I recently purchased the game Tonky as part of a lot deal of X1 D games (about half were 3" floppy disks and the other half tapes). This is the most intriguing game to me, and it doesn't disappoint. This article is more about the physical aspect of the game. I have more detailed information about gameplay in the Tonky game introduction page. 続き⇒
My FM-77AV20EX comes with BASIC built onto a system ROM, which makes it fast to load up BASIC and play around, and you don’t need anything else to get started using the system. But the BASIC it comes with has a big limitation: you can’t access disks or perform operations on them. This means you can’t format a disk, and while most games that make use of a data disk or save disk include a format utility, I’ve run across at least one that does not. The result was that I couldn’t play the game. 続き⇒
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