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There are many things that can be done on the Sharp X1 Turbo Z, and one of those things is running CP/M and compiling C programs for it. I picked up a legit copy of CP/M designated as being for the X1 Turbo series, and Lifeboat's C programming language for use on CP/M (I believe the C compiler would work on non-Turbo versions of CP/M). Both came in original boxes, and the C compiler came with the manual as well. 続き⇒ |
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Finally, after about six years of collecting, I got a Hitachi Basic Master series computer. It has a massive footprint, designed to have the monitor placed on top of it. It came in its original box, and it was shipped to me in another box (which I am thankful for!), so in order to play with it, I had to prepare to have three Basic Master-sized items out at the same time, which is no easy task in my environment. But there's no denying, it's a gorgeous machine! 続き⇒ |
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My FM-77AV20EX comes with BASIC built onto a system ROM, which makes it fast to load up BASIC and play around, and you don’t need anything else to get started using the system. But the BASIC it comes with has a big limitation: you can’t access disks or perform operations on them. This means you can’t format a disk, and while most games that make use of a data disk or save disk include a format utility, I’ve run across at least one that does not. The result was that I couldn’t play the game. 続き⇒ |
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I found this kind of strange tape called Aoi Uchu no Boken (Adventure in Blue Outer-space) on Mercari. I saw some screenshots of it in via Google Images and thought it was pretty interesting looking. I decided to buy it. When it arrived, I noticed that it used to have two labels, but one was removed and placed directly on the tape case. Both labels have, in very hard-to-make-out writing, "SAMPLE" printed on them. The exposed side had a plain white label that said "DEMO MSX". I thought it was a game, but it was a non-interactive demo. 続き⇒ |
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