最新の更新 | |
![]() |
There are many things that can be done on the Sharp X1 Turbo Z, and one of those things is running CP/M and compiling C programs for it. I picked up a legit copy of CP/M designated as being for the X1 Turbo series, and Lifeboat's C programming language for use on CP/M (I believe the C compiler would work on non-Turbo versions of CP/M). Both came in original boxes, and the C compiler came with the manual as well. 続き⇒ |
最新のゲーム紹介
| |
ランダム記事 | |
![]() |
I am not actually sure what this is! It says "demo tape" but I don't believe it was shipped with any of the systems. The system tapes are black with black or blue and silver labels, but this is a white cassette with an orange-red label. My best guess is perhaps this was used by stores to display an endless loop demonstrating some of the X1 capabilities. I could imagine spending hours gazing at the various machines running their demos at a big Yodobashi Camera or the like. Anyway, here is some of the content. 続き⇒ |
![]() |
There’s a good chance you know this device already. It’s a floppy disk emulator. Here’s how it is supposed to work: you take a well-organized, homogeneous group of disk image files, tell the software to bulk-convert the images to .HFE format, move them to a SD card, plug the SD card into the emulator device, and plug the device into the computer. And in theory it is pretty much that simple. Here’s an idea of what it looks like: 続き⇒ |
![]() |
The SR-1000 is a data recorder designed specifically for the SC-3000 or SG-1000 with SK-1100, a keyboard expansion. You need one or the other to have the audio input/output ports to connect to the data recorder. Sega, at least in its 8-bit era, has a history of aesthetically pleasing but cheap-feeling consoles, like the plastic could crack if you look at it funny (that said, I've yet to come across a damaged console). 続き⇒ |
| メーカー | ゲーム |
履歴 |
| 八 ビ ッ ト hachibitto |